So I’ve decided to switch the game’s primary language over to C#. I’ll be using RogueSharp for the library. This will allow me to sidestep all that pointer nonsense with C++ and use a more up-to-date library with more expansive features. Simultaneously, it will allow me to program in a language I’m much more familiar with.
So there’s that, I’m changing to C#. Sorry for you C++ fans!